Type: Bounty Hunter
1. Dexterity 4D
2. Knowledge 2D+2
3. Mechanical 2D+2
4. Perception 3D
5. Strength 3D+2
6. Technical 2D
Equipment: Blast vest and helmet (+1D to Strength when resisting damage), blaster pistol (4D damage), heavy blaster pistol (5D damage), hold-out blaster (3D damage), 2 Knives (4D+2 damage), 2 medpacs, 1000 Credits
Type: Brash Pilot
1. Dexterity 3D
2. Knowledge 2D
3. Mechanical 4D
4. Perception 3D
5. Strength 3D
6. Technical 3D
Equipment: Blaster pistol (4D damage), medpac, 1000 Credits
Type: Failed Jedi
1. Dexterity 2D+2
2. Knowledge 3D+1
3. Mechanical 2D
4. Perception 3D+1
5. Strength 2D+2
6. Technical 2D
7. Control 2D
8. Sense 2D
9. Alter 2D
Equipment: Lightsaber (5D damage), robes, 250 Credits
Type: Gambler
1. Dexterity 3D+2
2. Knowledge 3D
3. Mechanical 2D+1
4. Perception 4D
5. Strength 2D+2
6. Technical 2D+1
Equipment: Deck of Sabacc Cards, Hold-out blaster (3D damage), 1000 Credits
Type: Outlaw
1. Dexterity 4D
2. Knowledge 3D
3. Mechanical 2D+2
4. Perception 2D
5. Strength 3D+1
6. Technical 3D
Equipment: Heavy blaster pistol (5D damage), 1000 Credits
Type: Protocol Droid
1. Dexterity 1D
2. Knowledge 3D
3. Mechanical 1D
4. Perception 1D
5. Strength 1D
6. Technical 1D
Equipment: Comlink, datapad
Note: You begin with 17D to add to skills instead of 7D. You are unable to fight.
Type: Sergeant
1. Dexterity 4D
2. Knowledge 2D
3. Mechanical 3D
4. Perception 3D
5. Strength 3D+1
6. Technical 2D+2
Equipment: Blast vest and helmet (+1D to Strength when resisting damage), blaster pistol (4D damage), comlink, medpac, 500 Credits
Type: Scout
1. Dexterity 2D+2
2. Knowledge 4D
3. Mechanical 3D
4. Perception 2D
5. Strength 3D
6. Technical 3D+1
Equipment: Blaster Pistol (4D damage), Knife (4D damage), 2 medpacs, 1000 Credits
Type: Smuggler
1. Dexterity 3D+1
2. Knowledge 2D+1
3. Mechanical 3D+2
4. Perception 3D
5. Strength 3D
6. Technical 2D+2
Equipment: Comlink, Heavy Blaster Pistol (5D damage), 2000 Credits, 25000 Credits owed to a crime lord.
Type: Young Jedi
1. Dexterity 3D
2. Knowledge 2D
3. Mechanical 2D
4. Perception 4D
5. Strength 2D
6. Technical 2D
7. Control 3D
8. Sense 3D
9. Alter 3D
Equipment: Lightsaber (5D damage), 500 Credits
Type: Young Senatorial
1. Dexterity 3D
2. Knowledge 4D
3. Mechanical 2D+2
4. Perception 3D+1
5. Strength 3D
6. Technical 2D
Equipment: Comlink, hold-out blaster (3D damage), 1000 Credits
Type: Soldier
1. Dexterity 4D
2. Knowledge 2D
3. Mechanical 3D
4. Perception 3D
5. Strength 3D
6. Technical 3D
Equipment: Blaster Rilfe (5D damage), Blast vest and helmet (+1D to strength when resisting damage), medpac , comlink, knife (4D damage), 500 Credits
Type: Crime Lord
1. Dexterity 2D
2. Knowledge 4D
3. Mechanical 2D
4. Perception 4D
5. Strength 3D
6. Technical 3D
Equipment: Blaster Pistol (4D damage), 4000 Credits
Type: Warrior
1. Dexterity 3D+2
2. Knowledge 2D
3. Mechanical 3D
4. Perception 3D+1
5. Strength 4D
6. Technical 2D
Equipment: Vibroblade (7D damage), blaster pistol (4D damage), 250 Credits
Type: Astromech Droid
1. Dexterity 2D
2. Knowledge 3D
3. Mechanical 2D
4. Perception 3D
5. Strength 2D
6. Technical 5D
Equipment: Buzz Saw (3D damage), Holo Projector
Type: Senator
1. Dexterity 2D+1
2. Knowledge 4D+2
3. Mechanical 2D
4. Perception 4D
5. Strength 2D+2
6. Technical 2D+1
Equipment: hold-out blaster (3D damage), 2000 Credits
Type: Medic
1. Dexterity 3D
2. Knowledge 3D+2
3. Mechanical 3D+1
4. Perception 2D
5. Strength 2D
6. Technical 4D
Equipment: blaster pistol (4D damage), 3 medpacs, 250 Credits
Note: +1D to first aid (Does not affect starting 7D)
Type: Technician
1. Dexterity 2D+1
2. Knowledge 3D
3. Mechanical 3D
4. Perception 3D
5. Strength 2D+2
6. Technical 4D
Equipment: blaster pistol (4D damage), 100 Credits